Laws of UX: Using Psychology to Design Better Products & Services
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Laws of UX: Using Psychology to Design Better ProductsHick's Law: The time it takes to make a decision increases with the number of choices available.
Fitts' Law: The time it takes to move a cursor to a target increases with the distance to the target and decreases with the size of the target.
Gestalt Principles: The brain organizes visual information into meaningful patterns.
Cognitive Load Theory: The amount of information that can be processed by the brain at one time is limited.
Mental Models: Users have expectations about how products should work based on their past experiences.
Affordance: The design of an object should suggest how it can be used.
Feedback: Users need to be informed about the results of their actions.
Consistency: The design of a product should be consistent throughout.
Error Prevention: The design of a product should help users avoid making errors.
Accessibility: The design of a product should be accessible to users with disabilities.
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